

the teleport script is 100% lua (iow no injection), which basically copies the waypoint coordinates to the player's (entity struct) coordinates. ^ well, that's a bummer here, for several reasons:ġ. but again, I seriously doubt it would work on the latest release. I just find my table for the game, and there's this script for the assassin's signal. but I didn't actually own this installment, so even if I've one made for real, it'd be quite out-of-date anyway. It should be noted that 'Darts' in the table is actually the amount of Poison you have.Īs with majmun's table, the bombs value is only a visual, but Paul already stated that in the table itself that modifying those values does absolutely nothing.ġ77 - I don't know if you're still interested in the Assassin's Creed games, but if you are - would it be possible for you to create a script like you did with Assassin's Creed Brotherhood regarding the Assassin's Recruits? (Instant recharge, being able to modify the character models/portraits, should have made one already if memory serves. Most of the options tested function correctly on the current Steam version.

Haven't tested the rest of the options yet. (Example - Horse carriage battle in the beginning of the game, etc).

It also bugs the game itself, not letting you create any more bombs until you turn it off and reload your save. Once you use 4 bombs (the normal in-game max), it'll not let you use any more bombs.
